❦ Return to the Tome

I. The Cycle of the Round

— from the shrine to the dark, and home again —

Every descent follows the same shape. The player wakes upon the Extraction Shrine, reads the night's Quota writ in light upon its altar, and steps into the ruin. Coin sits in chests, ore lies in seams, rope hangs from rafters — but so too do the dwellers of the place stir from their slumber. To leave: pile the tribute upon the shrine and walk through the homeward door.

The Flow

— I — Level Begins at the Shrine Quota revealed. Satchel empty. Timer at zero.
— II — Scavenge & Plunder Gather valuables for the Quota — and materials (ore, rope, cloth, hide) for the forge.
— III — The Dark Tide Rises As minutes pass, monsters spawn thicker, faster, and bolder. The level is a kettle on the boil.
— IV — Return to the Shrine Place each carried item upon the altar. Quota tally climbs. Nothing counts in the satchel — only on stone.
— V — Quota Met → Walk the Door The exit gate ignites once the Quota is satisfied. Step through to leave with all you carry.
— VI — The Hub Visit the Stat Vendor & Blacksmith. Spend coin. Repair, craft, upgrade. Rest.
— VII — Next Level · Quota + A larger ruin. A heavier tribute. Repeat — until you fall, or until your name is highest in the ledger.

The Danger Curve

A sketch of how the level's threat thickens as the minutes drag on.

THREAT → TIME IN LEVEL → calm restless unbound a lone wandering thing packs begin to roam the manor wakes in full

Materials of the Field

MaterialFound inForge Use
Iron OreSeams in cellar wallsBlades, plate
CoalHearths, scuttlesSmelting fuel
RopeRafters, wellsBindings, traps
Cloth / WickBedding, draperyLantern fittings
Tanned HideStables, packsStraps, light armour
Sigil-StoneRare — chapel altarsIlluminating Stone

The Stakes

Fall in the dark — and you drop all you carried that was not yet laid upon the shrine. You wake in the Hub with only what coin you had banked before.

Fail the Quota — and the run is ended. The ledger closes. A new run begins from Round I.

Round-to-Round Pacing — a working table

RoundSettingQuotaCalm WindowNotes
ICottage Ruin~ 100 g≈ 2 minTeaches: carry, place, extract.
IIForsaken Manor~ 200 g≈ 90 sFirst true monsters. Lanterns matter.
IIIOld Chapel~ 350 g≈ 75 sSigil-Stones first appear.
IVWatchtower~ 550 g≈ 60 sVertical play — Double Jump rewarded.
V+Castle properscalingshrinkingMulti-room sweeps; heavy beasts.