❦ Return to the Tome

II. The Hunter's View

— the head-up display, as the scavenger sees it —

The HUD is sparse on purpose. The player should look at the world, not at numbers. Only what changes fast (vitae, threat, the press of a prompt) is constant on screen; deeper detail (the manifest of the satchel, the full ledger) sits behind a key-press.

N · W · S · E
QUOTA OF THE NIGHT
340 / 500 gold
THREAT · 04:12
III
unrest rising
VITAE · 72 / 100
STAMINA
Hammer ▌▌▌▌▌▌▌░
Lantern
Goblet 120g
empty
E Pry open the iron chest

Player Inputs (working list)

ActionKeyNotes
Move · SprintWASD · ShiftSprint drains Stamina
Jump · Double JumpSpace (×2 if perk owned)Second jump unlocks via Stat Vendor
Interact / Pry / Pick upEContext-sensitive prompt
Swing weaponMouse 1Costs Stamina; consumes durability on hit
Raise lantern / use supportMouse 2Held item-dependent
Drop held itemQDrops at feet — for placing on the shrine
Open ledger / mapTabFull satchel manifest & known map

Note: the HUD is shown here against a dim manor scene to test legibility against dark backgrounds. Stress-test also against bright stained glass, snow exteriors, and torch flare-ups before locking the palette.