The Blacksmith's Tome
— a folio of design illustrations for the Scavenger's craft —
A round-based scavenger game set in a fallen medieval age. The player descends into forsaken mansions and shattered castles, gathers tribute to meet a rising Quota, and flees before the dark things within wake fully. Coin earned in the field is spent in the Hub — at the Stat Vendor for body and breath, and at the Blacksmith for sword, shield, lantern, and the patient art of repair.
Each plate within this folio sketches a single facet of the work. Click a seal to turn its page.
Table of Plates
✦ Start Here — Gameplay Flow
A visual storyboard of one round, step by step. Mini UI mockups at each beat — the fastest way to see how the game plays.
⚔ Play the Prototype
A playable 2D build of the game — quota runs, escalating threat, the Hub, the Forge, and the Ledger. Runs in the browser.
I. The Cycle of the Round
The full loop — extraction, scavenge, quota, hub, return. With a sketch of the danger curve as the level grows older.
II. The Hunter's View
In-level head-up display — quota tally, vitae and stamina, threat dial, satchel, and the prompt to pry.
III. The Hub Twixt Levels
A plan of the safe place. Stat Vendor, Blacksmith's forge, the gate to the next descent, and the coin-changer's bench.
IV. The Blacksmith's Workbench
Craft, Repair, Upgrade. Durability writ as a wear-meter. A sampler of gears, lanterns, and arms.
V. The Forsaken Manor
A cartographer's first sketch — rooms, loot, the extraction shrine, and the unblinking patrol of beasts.
The Pillars of the Game
The Quota
Each level demands a tribute of value, set higher than the last. The player must carry goods back to the extraction shrine; nothing counts until it rests upon the altar.
The Tide of Beasts
The longer one lingers, the thicker the dark grows. Monsters spawn faster, in greater number, and in worse temper. Greed is paid in blood.
The Forge
Between rounds, the Blacksmith bends iron to your will. Craft arms, light, and armour — and repair what wear has dulled, that no weapon be wasted.
The Body's Coin
Coin spent on the self is coin well spent. HP, Stamina, Double Jump, Strength, and Speed may all be bought in measured draughts at the Hub.