❦ Return to the Tome

IV. The Blacksmith's Workbench

— craft, repair, upgrade · the patience of iron —

The blacksmith's stall presents three modes upon his anvil. Craft forges a new thing from raw stock. Repair restores a worn item's durability for a smaller fee. Upgrade raises an item's stat ceiling — rarer, costlier, and irreversible.

⚒   CRAFT
✦   REPAIR
▲   UPGRADE
Iron Hammer40g
Illuminating Stone90g
Comical Pauldrons120g
Repair Mallet30g
Smoke Pot25g
Shortsword150g
Helm of the Hare180g
Lure-Bell60g

Illuminating Stone

"A sigil-stone, set in iron, that holds the light of day for hours. Belt-worn. Frees both hands."

Materials Required

Sigil-Stone
1
have: 1
Iron Ingot
2
have: 4
~ Pure Wick
3
have: 1 (short)

Result

Light Radius
7.5 m
Battery
22 min
Durability
100 / 100
Slot
Belt
FORGE — 90 g Buy missing wick · 18 g Purse: 612 g

Repair, Plainly Stated

Why durability matters

Each blow against a beast, each strike against a chest, costs a notch on the weapon's durability bar. A weapon at 0 shatters in hand — and is lost.

This is the design's bulwark against the player abusing one favoured sword forever. Carry a second. Switch. Or return to the forge.

The repair sum

Repair costs scale with damage and item tier:

TierFull-repair costOne-tap mend
Common~ 30 % of craft5 g / pip
Fine~ 35 %10 g / pip
Master~ 40 %20 g / pip

Repaired items lose 1 pip of maximum durability per repair past the third.

Upgrade Tree (sketch)

Upgrades take an item from Common → Fine → Master. Each tier requires its predecessor and a rarer reagent. Below: the path for the Iron Hammer.

— BASE —Iron HammerDMG 18 · Dura 60 · costs 40 g
— FINE —Folded Steel HammerDMG 24 · Dura 90 · +1 ingot, +1 oil. 120 g.
— MASTER —Rune-Marked MaulDMG 32 · Dura 130 · stuns lesser beasts on hit. Needs 1 Sigil-Stone. 320 g.

The Sampler — What You Can Make

Light · Support

Illuminating Stone

Bright sigil-stone in iron. Belt-worn, two hands free. Battery-bound.

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Weapon · Blunt

Iron Hammer

Cheap, slow, hits like a falling beam. Repairs easily.

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Weapon · Edged

Shortsword

Fast swings, modest damage. Good against the swift things.

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Armour · Comical

Comical Pauldrons

Cartoonishly oversized. +12 Defence. Other players will laugh — and live.

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Armour · Comical

Helm of the Hare

A rabbit-eared sallet. +6 Defence · +Speed when fleeing.

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Support · Tool

Repair Mallet

Single-use field repair. Restores 25 % durability to one weapon in your satchel.

Support · Trick

Smoke Pot

Throws a sooty cloud. Beasts lose sight for ten seconds. Run.

Support · Trick

Lure-Bell

Drop and forget. Rings four times. The dark comes running. Use to clear a corridor.